Social networking 0.0: Cultivating casual collaboration
نویسندگان
چکیده
منابع مشابه
Social Networking & Collaboration
A ndrew McAfee coined the term “Enterprise 2.0” in 2006, using it to describe how organizations could apply Web 2.0 technologies in their intranet and extranets.1 Enterprise 2.0 digital platforms focus on knowledge workers’ practices and output, offering components, such as search queries, that make it easier for them to discover information and create links between information items. Such plat...
متن کاملCasual Collaboration
As computers are increasingly used to mediate social interaction, tools are needed not only to support direct communication, but also to create a richer social environment for the networked group. These include tools that provide information about the presence of others and that give the user a sense of the ongoing activities. This paper describes two ongoing research projects in this area. Col...
متن کاملMedicine 2.0: Social Networking, Collaboration, Participation, Apomediation, and Openness
In a very significant development for eHealth, broad adoption of Web 2.0 technologies and approaches coincides with the more recent emergence of Personal Health Application Platforms and Personally Controlled Health Records such as Google Health, Microsoft HealthVault, and Dossia. "Medicine 2.0" applications, services and tools are defined as Web-based services for health care consumers, caregi...
متن کاملMendeley: Teaching Scholarly Communication and Collaboration through Social Networking
Teaching Mendeley achieves the impossible – it gets users excited to learn about organizing and citing their research articles. However, introducing Mendeley to students and faculty goes well beyond assisting them with organizing their references. Students are particularly apt to see the benefits that its social networking features offer, including promoting collaboration, identifying key resou...
متن کاملSocial Casual Games Success is not so Casual
This article aims to identify key elements explaining success of social casual games in the Facebook context. We argue that game success originates from the relationship between psychological needs of users and the social situation provided by the virtual environment (Facebook). In particular, we will analyze Facebook’s ‘social casual games’ using Murray’s categories. This...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: College & Research Libraries News
سال: 2010
ISSN: 2150-6698,0099-0086
DOI: 10.5860/crln.71.1.8303